ha jól rémlik a rakéta vs pd-t már javították (1.13b-nél tart most), lelkesen hegeszti a srác, pl most már freighterben ülnek a marine-ok, illetve a nagyobb fegyverek is forgathatóak hajótervezésnél (sorhajó rulez). Remélem lassan vége az optimalizálásnak és jönnek a tartalmak.
Remélem majd akkor is lesz lesz ilyesmi szavazás, a dolgok sorrendjérõl:
I'll start off with this list of ideas.
0 - Expand areas of operations to include killzones for ships
0 - Include more ship layouts for the AI use, or incorporate one of the ship packs already on the site.
0 - Do something to further nerf troop rush
0 - Work on ground combat interface
0 - Complete remnant quest
0 - Add more events akin to the FTL limiting flux
0 - Work on AI in general to make them more challenging opponents
0 - Work on multiplayer
0 - Work on the singleplayer "Escape Velocity" influenced game
0 - Work on incorporating exceptional mods into the game
For my turn, I will heal complete remnant quests and hurt work on ground combat interface
0 - Expand areas of operations to include killzones for ships
0 - Include more ship layouts for the AI use, or incorporate one of the ship packs already on the site.
0 - Do something to further nerf troop rush
-1 - Work on ground combat interface
+1 - Complete remnant quest
0 - Add more events akin to the FTL limiting flux
0 - Work on AI in general to make them more challenging opponents
0 - Work on multiplayer
0 - Work on the singleplayer "Escape Velocity" influenced game
0 - Work on incorporating exceptional mods into the game
Current: (July 08 11:30 Eastern American time)
+11 - Complete remnant quest
+6 - Work on incorporating exceptional mods into the game
+2 - Expand areas of operations to include killzones for ships, more freighter options
0 - Include more ship layouts for the AI use, or incorporate one of the ship packs already on the site.
+2 - Do something to further nerf troop rush
-1 - Work on ground combat interface
+3 - Add more system events akin to the FTL limiting flux
+2 - Work on AI in general to make them more challenging opponents
0 - Work on multiplayer
0 - Work on the singleplayer "Escape Velocity" influenced game
+3 - Research Screen Sidebars
+4 - Fleetwide Carrier recall and attack functionality improvements
+4 - More Hotkeys/UI Work
+1 - Group move command - ships move at the same speed
+3 - Complete revoran quest
+1 - Race Specific Tech
+2 - Work on balancing modules against each other, lasers vs missiles etc.
+2 - Add research options that can never fully be completed, incremental upgrades to X and Y
+2 - Add special traits to planets to modify richness, pop cap, fertility, at the cost of some negative trait such as spawning enemies or land squares being destroyed or smaller grid etc.
+2 - Work out bugs/non-functionality of troop carrier modules, sickbay not working, being able to refill troop carriers.