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Changelog for b158-b163
Added
Writable Storage Box
American Flag Version Flagpole
Chair versions of plaid and leather sectional couches.
Player stats UI shows values using tags if set
Night is darker when the moon is not full
Add POI name to dbs command screenshots
Boars, coyotes, dogs, mountain lions and wolves can attack while moving forward
Changed
Items that cure a condition show 100% instead of an unspecified amount
Updating steel club icon to match mesh changes
Zombie bears drop testosterone extract
Yucca juice recipe no longer needs water but is boiled in a cooking pot
The stamina buff from cooked food does not count down while your food bar is full.
Put a small weapon bag in survivor_site_02
Bullet casings now partially visible in iron sight aim
Reworked laser attachment effect for desert vulture
Boiled water does not cause dysentery
Reduced excessive food value on super corn
Merged heavy/light armor, all melee weapon and all ranged weapon loot groups for better performance due to fewer probability table lookups
Schematics scaled in loot. Early on you will find more immediately useful ones like for a forge, basic recipes, seeds or medical bandages.
Deployed sledge hit distance to be entity MaxDistance and aiming will start 1m earlier
Physics push to not angle down and if not on a ragdoll use x5 force
Traders sell tech 3 weapons in the higher secret stash inventories
Robo sledge YawRange changed to 170°, making it easier to place in tight quarters.
Reduced entity damage on robo sledge. Increased block damage and perkTurrets affects it.
Loot abundance to effect each item in the container instead of the master count
Tech 2/3 guns are not autounlocked by the weapon perk. Go find yourself a schematic.
Chainsaw and auger are not unlocked by perkAdvancedEngineering
Localization updated to support language to new blocks
Slower recovery of the dynamic crit resistance that occurs when taking multiple hits from zombies
Added more friendly animals to all biomes
Enemy animals can spawn during the day in forests
Chickens can spawn in forests now
All animals respawn much faster than before
10% less resistance against stun and bleeding
Blade trap hits don't prime the demolition zombie
Food max stamina buffs will not overwrite if an existing higher value buff is above half duration.
Stone block destruction doesn't fire heat events like wood or iron blocks
Auto shotgun cannot use scopes for now
Increased dog, dire wolf and mountain lion pain resistance
Improved sleeper volume noise response
Temporarily disabled reflex sight as a visible attachment on the auto shotgun
Fixed
PerkHealingFactor works while player is supposed to die from hunger or thirst
Pyramid_05: Removed the locked lootchest at the end
Repulsor mod is not working
Steroids add 50% run speed instead of the stated 10%
Regression from: Both random desk helpers are solid only on one side
Missing documentation for how the "soft cap" on overeating works.
Wrong oven paint in apartment_brick_6_flr
Falling window pieces in modular_03
Replaced faucet with showerheads in fire_station_02
BuffElementCold, buffElementFreezing, drinkJarRedTea, perkSlowMetabolism have no effect on food.
Put proper shelving support in vic_13
Removed windowsidings from vacant_lot_05
PerkTreasureHunter and/or Lucky Goggles are not speeding up treasure radius reduction
4x scope on AK47 placement issue
Barbed wire mod not causing bleed buff
New auto shotgun scope had no material
Mannequin colliders shapes don't match mesh
Stone axe fire anim moved up.
Super Corn is now unlocked by rank 2 of living off the land
Collapsing candle on bookpile in book_01 was changed
Armor not resisting bleed buffs
Factual and grammar errors in the Dysentery and Survival journals
Wrong ingredient count on ammoBundleBlunderbuss
Not allowed to access triangles/indices on mesh while in prefab editor
Blocks have a model for 3rd person viewers
Ragdoll Force parameter does not work for a deployed junk sledge
Both robotic turrets/sledges jitter while aiming at their targets
Deployed sledge fire delay not decreasing when no target and target could not be seen at certain angles
Trader setups have nonfunctional item quality parameters
Robo sledge displays an ammo counter
Several items state wrong recipe unlocks.
Molotov not applying burning when entering the flames
Fast Food 2 has suitcase poke through bathroom hiding spot
Added missing bock to cemetery_02's surface building's ceiling
The new store freezers are cutting thru fog
Pure mineral water cures dysentery?
Transparent building mats not fogging correctly
Candle light not illuminating surfaces when standing too close to them
Another shelf in vic_13 was updated
Cobwebs bright in fog
Flagpoles did not have any harvest resources
Wood texture seams on frames when upgraded are not lining up properly
Better Barter 5 incorrect description
Ranged weapons playing a second start sound on the last round
False Max Stamina Buff from Healing Items