Hosszu ido utan megint volt update
Version: 0.10.0
Date: 6.6. 2014
Features:
- Environment sounds. Active machines close to the player create a small factory orchestra.
- Proper volume settings for master volume / effects volume / etc.
- Map generation string - stores seed and settings for sharing map conditions.
- Clipboard copy & paste (useful for map generation string, updater username, updater password).
- Station names can be changed in the train stop gui.
- Burner inserter will use item with fuel value for itself when it has empty inventory.
- Logistic and Construction robots slowdown to 20% of regular speed when out of energy (instead of dying).
- Flying text indication for items collected while placing a building (for instance a rotated transport belt).
- Cargo wagon can have filters in the inventory.
- Blueprints copy circuit network connections.
- Updater can now detect some problems caused by firewalls.
Graphics:
- Dust effects when building is placed.
- Added new doodads for dead desert (dead trees, dead trunks, stones, grey grass, etc.)
- Different inserter hand drawing logic (now including hand shadows).
- New icons (circuits, steel, copper plate, inserters, etc.)
- Puff of smoke when locomotive stops.
- New steam engine graphics.
- New radar graphics.
Gui:
- Proper research unit tooltip in the laboratory gui.
- Save game gui tweaks (Enter key in text field saves game, text field starts with focus)
- Scenario message dialog resizes when the image is too big.
- Whole language name in locale dropdown.
- Slots with filter have a blue background (both in quickbar and in cargo wagon).
- Highlighted item in inventory (when hovering over corresponding recipe) is blinking.
- More polished loading screen.
Sound:
- Working sounds for most of the machines (inserters, assemblers, furnaces, steam engines, labs, etc.).
- Sound effects for car and trains.
Changes:
- Disabled loading of saves before 0.6.0 version (You can use 0.6.4 to load any old saves and re-save them).
- Miners in blueprint are ignored when no resource present, instead of blocking the whole blueprint.
- Changed stack sizes of items to be 10 based, so it fits the inserter/requester count values.
- Smoother car acceleration and braking.
- Changed walls/pipes/pipes to ground/boilers/pumps collision boxes logic.
It is possible to walk between diagonal (not connected) walls now, but when connected, there is no space inbetween.
- Backer names are used for Locomotives, Roboports and Radadars.
Optimisations:
- Parallelised map generation, the hiccups when new part of map is generated should be smaller or non-existent.
- Reduced the saving time (autosave included).
- One very long path search will not block path finder for others. This should fix a bug with stuck biters.
Bugfixes:
- Fixed that inserters had switched the closed/open hand pictures.
- Load game dialog scrolls to the selected item (that can be off screen).
- When there are more items than 4 in the entity info (i.e. smart inserter filters), the first 4 are shown.
- Limited (and sorted) the amount of items in the finished game gui.
- Fixed crash when using fish capsule in the god mode.
- Prevent negative overflow when mining resources.
- Unused pipe connections (in chemical plant, assembler) are passive (they don't connect with other pipes).
- Fixed crash: "Can't insert to this EnergySource"
- Fixed unloadable save with train in station with no stations left in schedule.
- Fixed that radars could explore the same chunk when their progress ended in the same moment.
- Solved that items on ground in the way of electric poles were lost when building by dragging.
- Fixed bug with hovering in the map editor over assembler gui output.
- Game won't crash when the modlist.json is corrupted.
- Fixed bug when effect from beacon was applied twice after load.
- Fixed crash when previewing a technology with "give-item" modifier.
- Inserter's logistic condition is copied when building inserter from blueprints.
- Fix of the window hanging out of the screen at start.
- Fixed the crash when a blueprint is moved to the quickbar with filter for blueprint selected.
- Fixed the inserter not working properly when loading a train wagon on junction.
- Fixed crash in the beta level 4 when player dies.
- Fixed typo in beta level 4 when explaining oil industry.
- Fixed wrong connection of newly built train wagon to train in some cases.
- Fixed that some of the capsules couldn't be fired repeatedly by holding the button.
- Fixed that player wasn't notified about items collected from belts when rebuilding them with different direction.
- Fixed crash when loading save where entity with electric energy source has been removed because same mods are not installed.
- Fixed problems with unicode characters in the path when updating.
- Game doesn't crash when no scenario is selected in custom scenarios screen.
- Corrupted saves don't crash the game to desktop, just give an error message.
Scripting:
- API to take game screenshots.
- Simple API to write to disk (makefile, removepath).
- Added trailer mod (data/trailer), that contains map and logic for new Factorio trailer.
- Added set/get/clear filter methods to access inserter filters
- Added set/get/clear requestslot to access requester chest requests.
- Added set/get/clear methods for circuit conditions.
- Changed the game.disableminimap to read/write value of player.minimapenabled.
- Added lua interfaces to force to get/set modifiers
- Expanded connetneighbour-method
- Removed the crash when die/destroy is called on the dying entity in the onentitydied hook.