SPOILER! Kattints ide a szöveg elolvasásához!Old Earth Requires 25 Faith, Creates a Creed (Pantheon equivalent?)
Holistic Health +1 Health to Clinic
Honor the Past +1 Culture to Old Earth Relic
Spread the Word +1 Faith and Culture to Network
Go Forth and Multiply Cities grow 10% faster
Sabbath +1 Production in cities with a population greater than or equal to 3
Chosen People +1 Faith and Energy to Defense Perimeter
Divine Watchmaker +1 Science to Fabrication Yard
Post-Animism +2 Faith to Alien Preserve
Crusade+1 Faith and Production to Rocket Battery
Purification +1 Faith and Energy to Water Plant
Sacred Text +1 Culture to Laboratory
Work Ethic +1 Production and Energy to Depot
Charity +1 Health per city with a population greater than or equal to 6
Love thy Neighbor Units heal for +30% in friendly territory
Philosopher King +2 Culture and Science to HQ
Promised Land -15% culture cost for territory growth
Normal Requires 60 Faith Xenomorph Preservation
Allows purchase of Xeno Preserves with faith Sky Temples
Allows purchase of Sky Temples with faith Biotic Consciousness
Allows purchase of Biotic Nodes with faith Salvation through Work
+1 Production to Manufactories, Academies, and Citadels
Cornucopia
+1 Food to Algae, Chitin, and Coral
Blessed Extraction
+1 Production to Copper, Gold, and Silica
Subsuming Ritual
+1 Culture to Resilin, Fiber, and Fruit
Pious Craftsman
+1 Production and Energy to Petroleum and Titanium
Whispering Depths
+2 Faith and Culture to Geothermal Energy
Primal Link
+2 Food and Energy to Biomass
Vermillion Mirror
+2 Production and Energy to Firaxite
Skybound Wisdom
+2 Science and Energy to Float Stone
Flowers of Eden
+1 Culture to Forests
Eternal Flow
+2 Health for each city near a river
The Staring Abyss
+1 Health per Canyon
Dogmatic Requires 100 Faith, Creates a Dogma (Religion names?)
Church of the Void
Eden's Light
The Cosmic Wheel
Hands of the First
The Mystic Flow
Chorus of Man
Deus Ex Machina
The Shepherds