- Tons more options for servers to customize their gameplay and for admin management
Upcoming Version: 180.0 (ETA: Thursday 8AM EST, Current Status: In Pre-Release Testing)
- Four new "PvE Hardcore" servers for North America, Europe, and Oceania -- each.
- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
- Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations
- 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" :)
- PhysX Bug fix: no more super-slow servers
- Client side GPU perf improvements: foliage batching rewrite
- New Server gameplay options exposed to the Host Game UI
- Fixed issue where foliage would sometimes respawn on your base or on your dinos
- Can no longer damage players through walls with pikes/grenades etc
- Can no longer strafe while prone
- Can no longer pull characters through ground with flyers
- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
- Can no longer place structures if line of sight is broken by enemy structure
- Stone wall properly colorizable
- Crop plot saving issue fixed
Current Version: 179.5
- Fixed an item dupe issue... recommend server admins upgrade their servers to 179.5 at their opportunity :)