Bilux 2001. feb. 21. 21:52 | válasz | #554
Na itt van a benchmark eredmeny a konfig: ABIT-KT7A-RAID Tbird 1GHZ o/c 1064 MHz (nem volt kedvem felhuzni jobban, a RAM igy is 140 Mhz-en ment mar, bar lehetett volna HCLK+PCICLK helyett csak sima HCLK-n uzemeltetni, de akkor a ram sebessege joval kisebb) talan meg kene probalni 133*10=1330 Mhz-en kek magos verzio, talan menne ennyin sima leghutessel is (FOP38 kene) nyitott hazzal GlobalWin FOP-32 ATI RADEON OEM 64 MB ViVO o/c 200/200 256 MB winbond pc133 sdram Acorp 10/100 Mbit Videologic SOnicfury+Digitheatre LC Diamond 56,6 Mag 796FD Logitech iTouch Codegen 6013 Pioneer DVD-105s TEAC 4*4*32* a tesztet zart hazzal vegeztem 16 bit: CPU AMD Athlon 1064MHz 3D Accelerator RADEON DDR Chipset ATI RADEON DDR Resolution 1024x768 16 bit Z-Buffer Depth 16-bit Frame Buffer Triple Refresh Rate V Sync.Off CPU Optimization D3D Hardware T&L 3DMark Result 5759 3D marks CPU Speed 503 CPU 3D marks Game 1 - Helicopter - Low Detail 119.45 FPS Game 1 - Helicopter - Medium Detail 82.45 FPS Game 1 - Helicopter - High Detail 37.04 FPS Game 2 - Adventure - Low Detail 116.23 FPS Game 2 - Adventure - Medium Detail 77.41 FPS Game 2 - Adventure - High Detail 47.32 FPS Fill Rate (Single-Texturing) 327.47 MTexels/s Fill Rate (Multi-Texturing) 685.03 MTexels/s High Polygon Count (1 Light) 6,561 KTriangles/s High Polygon Count (4 Lights) 4,479 KTriangles/s High Polygon Count (8 Lights) 3,536 KTriangles/s 8MB Texture Rendering Speed 340.36 FPS 16MB Texture Rendering Speed 326.29 FPS 32MB Texture Rendering Speed 230.37 FPS 64MB Texture Rendering Speed 117.72 FPS Bump Mapping (Emboss, 3-pass) 200.18 FPS Bump Mapping (Emboss, 2-pass) 277.75 FPS Bump Mapping (Emboss, 1-pass) 515.97 FPS Bump Mapping (Environment) 160.48 FPS Published No 32 bit: CPU AMD Athlon 1064MHz 3D Accelerator RADEON DDR Chipset ATI RADEON DDR Resolution 1024x768 32 bit Z-Buffer Depth 32-bit Frame Buffer Triple Refresh Rate V Sync.Off CPU Optimization D3D Hardware T&L 3DMark Result 5188 3D marks CPU Speed N/A Game 1 - Helicopter - Low Detail 108.05 FPS Game 1 - Helicopter - Medium Detail 76.04 FPS Game 1 - Helicopter - High Detail 34.60 FPS Game 2 - Adventure - Low Detail 97.02 FPS Game 2 - Adventure - Medium Detail 71.16 FPS Game 2 - Adventure - High Detail 45.42 FPS Fill Rate (Single-Texturing) 304.28 MTexels/s Fill Rate (Multi-Texturing) 627.81 MTexels/s High Polygon Count (1 Light) 6,299 KTriangles/s High Polygon Count (4 Lights) 4,417 KTriangles/s High Polygon Count (8 Lights) 3,502 KTriangles/s 8MB Texture Rendering Speed 273.59 FPS 16MB Texture Rendering Speed 272.45 FPS 32MB Texture Rendering Speed 243.15 FPS 64MB Texture Rendering Speed 207.26 FPS Bump Mapping (Emboss, 3-pass) 151.60 FPS Bump Mapping (Emboss, 2-pass) 173.89 FPS Bump Mapping (Emboss, 1-pass) 319.37 FPS Bump Mapping (Environment) 110.33 FPS Published No