Csak, hogy valami érdemi infó is legyen a topicban itt van ár infó a mostani dev diary-ból:
Sounds in Space?!
No sound is transmitted through a vacuum, and this is something we have been thinking long and hard about. We will be talking more about this in the future, but we have a solution that we think works well, and fits well with this. We wanted to convey the audio difference when entering an atmosphere or docking at a station, and were thinking how this would work.
What we have come up with is a solution where audio is used to augment your sense while flying. Your ship's systems however, are capable of synthesizing and conveying sound from external data gathered via sensor clusters, heightening your intuitive awareness of your tactical situation. You will, as you would expect, be able to customize and filter the scope and detail of such supplementary auditory input you receive. This is mixed in with real sounds, like debris hitting your ship, the sound of your engines and other internal systems (which you can hear as your ship is pressurized – or at least is pressurized for most of the time…).
Weapons: Lock and Load
It’s dog-eat-dog in the vast Elite: Dangerous galaxy, so you will soon develop a particular affinity for your weapons systems! Weapons in Elite: Dangerous are attached to standard hard-point mountings on your ship’s hull, and you have a great variety of choice as you get tooled up in the shipyards.
Shipyards and weapons manufacturers are spread throughout human space and prices are dependent on which shipyard you are at, shipping costs from the manufacturer and so on. Of course there are some pretty-well standard universal options, but we think as soon as you’ve completed that first profitable trade run you’ll be shopping for some of the more specialist weapons tune-up services and exotic weapons types to maintain your combat advantage. And maybe will be motivated to seek out the more specialist manufacturers directly for a better deal on their latest wares.
Initially kinetic weapons will be cost effective, like this rail gun.
Some weapons can be gimbal mounted to aid tracking and targeting (generally you will have to fit a size smaller if you want a gimbal mount, for a given hard-point size)
As well as weapons, defensive measures are of course important. Hard-points can also be used to improve defensive capabilities – in fact the smallest hard-points are best used this way. You’ll also notice that thermal management is an issue – the more you burn your engines and fire your weapons, the more heat you will need to vent. But of course this makes you shine like a supernova to those who are looking for your heat signature. Help is at hand, though – on both fronts. There are many ways of dumping heat - attach a heat-sink launcher like the one below, and when things get too hot (!) you can jettison a red-hot pellet that also acts as a great decoy for heat-targeted munitions as well as lowering your ship’s thermal signature.