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Expanding Galaxies
-How Star Wars Galaxies will become more powerful than you can possibly imagine-
Travelling through hyperspace, it ain't like dusting crops, apparently. Just as well, for while dusting crops may be a career some might like to pursue in the first release of Star Wars Galaxies, the proposed add-on, tentatively titled Space Expansion, will allow players to fly their own spacecraft between the planets on which Galaxies is set.
"About six months after we release Star Wars Galaxies, we'll release the sapce component," says LucasArts producer Haden Blackman. "Whitin that, players will be able to own starships and be able to travel between planets on their own, without having to use public shuttles".
Releasing the add-on six months later is a nice move. By then, players will have hopefully progressed to the point where their online alter ego can not only afford their own spaceship, but also has the required skills to be able to pilot one.
Graphically the add-on, though perhaps two years from release(hence no screenshots), already looks rather special. If you've ever played X-wing Alliance and you imagine the graphics brought bang up to date - then you can pretty much guess what it will look like. If you haven't played any of the X-Wing games, just believe us when we say the spacecraft - from TIE Fighters, Star Destroyers, X-Wings plus few we've never seen - all look phenomenal, especially against the backdrop of planets and star systems set to feature in the game.
Building on the innovation of Microsoft's Freelancer, control of the spacecraft primarily through the mouse, though there will be ofcourse keyboard and joystick options. As creative director Raph Koster explains: "We are trying to make this as accessible as possible. The emphasis on allowing anybody to pick up and play the game runs through the enire design. We don't want to close anybody out."
As in the main game, role-playing will again be central to the space action part of the game should planet-bound players wish to invest. The idea is to offer a seamless experience between surface and space, though if you're a space sim fan you probably won't be spending much time exploring jungles anyway.
As Haden explains: "You can take your character that you've developed in the ground portion of the game and you can keep that character going. You can put him into an X-Wing, fly through space, land on another planet and take a look around."
More than just dogfighting add-on, Space Expansion will also allow players to own, fly and co-operatively controll capital ships from the Star Wars universe. Quite how many people you would need to run a Star Destroyer however is another question.
When asked whether we'll be able to trade goods in Space Expansion, Raph disclosed that the add-on would be far more than Elite in Star Wars clothing. "If you've ever played Privateer or Elite, you'll already know a bit about trading goods based on when the computer says that a planet needs something," he said. "Once the space environment is in Star Wars Galaxies, those planets between which you trade will be real planets with real people needing real things. In this way, all of your space adventures will be driven by real needs in the game, so the answe is - absolutely you'll be trading, and you'll be trading other people's goods.
"We are trying to leave the economy up to the players as much as possible. We found that the more we meddle, the more likely we are to cause economic brakedowns. We will give players the tools needed to trade , build economies, advertise craft items, mine resources and so on"
It was interesting to hear that many of those at work on the Galaxies Space Expansion were veterans of the doomed Privateer Online project. For them, one thing is certain; things are sure to turn out alright in the end.
Bazz, ez a játék hihetetlen lesz. Ha ilyen kereskedelmi rendszer lesz a space kiegben én elélvezek :P