Bekerült a játékba a Creature handler, lehet gyártani droidokat, de ha jól tudom még nincsenek hozzájuk mood-ok, a petek pedig csak playereket támadnak még. És még csomó minden. Fórumban amúgy minden ott van...
Most pár napja volt meg a Publish 5, de ahogy szokott lenni le szokták venni a hírt a fõoldalról, a heti frissítés csak a nova szervert érinti.
De tessék, ez a publish 5 patch note:
Publish 5: Pets and Race Tracks
System
Improved server stability
POI/Cave/World - Added spawns to the following locations:
Corellia: Lord Nyax Cult (outside), Rebel vs. Imperial minor poi, Research Camp
Endor:Ewok Lake Village, Korga Cave, Dulok Village
Adjusted loot and loot chances on all Dathomir NPCs
Added clothing as possible loot from most NPCs
Several weapons that were not dropping as loot before are now able to
More varieties of armor can now be found in loot
Newly looted armors can now be sold to junk dealers
Many more types of items can now be found inside locked containers
Locked containers will now indicate if they are slicable or not when examined
Loot with negative value stats will no longer be worse from higher level mobs than from lower ones
Adjusted the possible stat ranges on Nightsister Armor Shards
Missions
Grouped missions now have increased payouts
Missions with npc targets no longer use the same titles/descriptions as creature missions
Theme Parks/Quests/Dungeon
Added the Theed Palace Librarian with trivia quiz
Added Singular Nak quest
Fixed return waypoint for Han Solo in the rebel themepark
Added Nitra Vendallan quest
Added Lareen Dantara quest
Added Aaph Koden quest
Added Kathikiis Ruwahurr quest
Added conversations to 3 NPCs in the Geonosian Bio-Lab
Combat
melee toughness skill mods now only apply vs. melee attacks
Destroying a lair should now grant experience
It should now be possible to swap weapons with a full inventory
There is now a small chance to successfully /stand while dizzy
Weapons without a powerup will no longer artificially cap their speed at 1.0
Weapon powerups should now always adjust weapon stats as expected
GCW
Faction pets can now be purchased
Fixed some recruiter conversations
Professions
Architect:
Harvesters should no longer shut off prematurely
Harvesters should now shut off properly when the hopper is full
Harvesters resource selection screens will no longer list twice (or at all) resource spawns that have expired
Artisan:
The contents of creature habitats can now be released
Resource spawns that have expired can no longer continue to be surveyed and/or sampled for a time
Bio-Engineer:
Pet stimpacks and vitality packs can now be crafted and are functional
Bounty Hunter:
An arakyd droid can now only be launched once
Bounty hunter mission fail messages are now sent to the mission owner rather than the one who kills the target
Bounty mission targets spawning on a planet other than the hunter's current planet should no longer spawn in water or buildings
Brawler:
/setintimidate and /setwarcry now function
Combat Medic:
Willpower area B disease packs now affect willpower instead of strength
Area heals will now also heal yourself (if you are in the area)
Adjusted the amount healed by /healmind
/healmind can no longer be used on duel or guild war opponents
Creature Handler:
The taming of babies is now functional. See pet section for more details on what pet functionality is currently working. *Note: Bio-engineered pet deeds are still non-functional.
Doctor:
Area cures will now also heal yourself (if you are in the area)
/healenhance and /healstate will now automatically choose an attribute/state if one is not specified
Droid Engineer:
Droid Deeds can now be crafted
Droids can now be generated from deeds - see pet section for more details on what pet functionality is working. *Special Note: droid modules are not yet functional
Droid Repair kits and droid reconstruction kits can now be crafted and now function
Droid customization kits can now be crafted and now function
Fixed several schematics so they are now craftable and/or require the correct ingredients
Entertainer:
Band flourishes can once again be used by any group member
Image Designer:
Holo-emotes are now functional
Marksman:
Fixed action shot 1 bleed
You will now most likely fall down if you attempt to /takecover while dizzy
Medic:
/tendwound should now cause the correct number of focus/willpower wounds
Merchant:
Vendor ad barking messages can now be up to 128 characters long
Shop signs can now be changed
NPC vendor appearance is now much more random
Access fees may now be placed on a structure by any admin with the correct skill rather than only by the owner
Access fees may no longer be set at more than 50,000 credits
Vendor item limit skill mod is now a total limit across all vendors rather than a per vendor limit
The contents of containers placed on vendors will now count towards a player's item limit. *Special note: all currently listed items will not be tallied correctly. To fix, withdraw and re-list your sales
Fixed a bug that would cause items on vendors to delete themselves under certain circumstances
Vendors in a structure that is destroyed will now properly be destroyed as well rather than ending up in the void
A merchant with vendors stuck in the void can now create new vendors (the missing vendors will be deleted when you start creating a new one)
Musician:
The /bandflourish argument for chidinkalu horns is now "chidinkalu" rather than "flutedroopy"
Politician:
Added additional rules to validation of player city names
City wide emails can now be sent by mayors to their citizens
Scout/Ranger:
Fixed ingredients required to craft Lok camo kit
You will now receive a system message when entering/exiting your own camp
Harvesting creatures inside interior locations now only yields 1 unit of resource
Using /destroystructure on a camp will no longer leave the no-build active area behind
Shipwright:
Fixed a few schematics
Smuggler:
Mission terminals now have a slice radial menu option
Swordsman:
Fixed damage multiplier on Two Handed Area 3 attack
Tailor:
Fixed ingredients for Droidsmith's Toolkit
Fixed the grand ball gown so it will craft with sockets
Teras Kasi Artist:
Increased the duration of the dizzy effect from the unarmed dizzy 1 attack
Pets - The following is the current state of pets:
A non-Creature Handler can have two creature pets stored in their datapad and can have one non-aggressive pet active (max CL 10) at a time
A Creature Handler can store and control creature pets according to their current skill mods
A player can have up to five droids stored in their datapad and one active at a time
A player can have up to three faction pets stored and three active at a time
It should be impossible to trade a pet to someone who cannot control it (or if they are at their max number stored)
Pets can be called/stored in public buildings or outdoors
Droids require power to operate and can be recharged with droid batteries or power droids
Pets can be trained commands
The following commands are currently functional: follow, stay, store, follow other, group, recharge other (power droid only), trick1, trick2, transfer, attack (pets can only attack players for now)
Pets can be named
/tellpet is functional
Tamed babies will grow over time
Pet growth can be arrested if it will grow too large to be trained as a mount
Eligible pets can be trained as a mount
/gallop and /gallopstop are functional
Mounts will slow down when in combat (unless galloping)
Basic attacks can be done while mounted and not galloping (though a mount cannot attack while it has a rider)
Pets can be fed and will be buffed by pet restricted buff food
/emboldenpets and /enragepets are functional
Certain emotes when used with your pet as a target will elicit a reaction
Creature and droid pets will lose vitality upon death (Faction pets die permanently)
Pet owners have an "incapacitation recovery" radial menu option to revive incapacitated pets
Player
You can now equip 2 rings (and anything else that should have more than one possible slot)
When boarding a shuttle, any active pets or vehicles will be stored
The following wearable skill mods are now disabled: medicine use, combat medicine use, additional pets, stored pets, creature taming bonus, combat medic effectiveness
Added a potential fix for certain characters' filling not reducing. If you have a character in this state, please log it on, wait 1/2 an hour, and let us know if your filling went down
A player is now limited to 3 vehicles stored in their datapad at once
A player must now be close to a shuttle to board it
/findfriend now only requires that you be the target's friend
You should no longer be able to overload your inventory when retrieving filled containers from a vendor/bazaar
You can no longer /addignore yourself
Ignoring a player will now block duel requests, trade requests, group invitations, planet chat, and auction chat from the ignored player
It should no longer be possible to trade no-trade items by putting them inside a container and trading the container
Shuttle ticket prices should now always display properly
Guild/Group
Guild halls no longer need to be redeeded to recreate a guild (not retroactive)
Guild leaders can no longer be kicked from or leave a guild (temporary until guild elections are implemented)
Misc
Added the following race tracks: Agrilat Swamp, Keren City, Mos Espa, Narmle Memorial Rally, Lok Marathon, and Nashal River Race
Added galaxy-wide auction chat channel (/auction or /auctionsay)
/planet will now send chat to planet chat channel
/movefurniture and /rotatefurniture no longer work on players or pets
Many admin commands have been implemented/improved to better allow QA/CS personnel to enforce rules and diagnose problems
Added 100 million credit limit to housing maintenance and city treasuries
Fixed issue causing pholokite extrusive ore to only ever spawn on Lok
Using /waypoint will create a waypoint at the location of your target if no location is specified
When logging in you now should only see friend's list messages for online friends
Friend's list offline messages should no longer be sent each time a player is loaded from the database
Staff characters will now have their tag displayed when chatting in any channel or via tells instead of just in spatial
*A special thanks to Ivojedi for putting the list together