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#8226; New feature: Manual target control with keys for target nearest crosshair, closest enemy and next/previous target. Further improvements planned.
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#8226; New feature: Logbook system covering non-plot missions, player ships, discounts/commissions and game tips. Logging of a wider range of events planned.
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#8226; Added shipyard to Gemstone Manufacture.
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#8226; Added escort fighters to some capital ships.
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#8226; Increased Pirate, Reiver and Xenon activity for more action.
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#8226; Increased yields for mining regions in DeVries and Maelstrom.
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#8226; Fixed error causing map to suddenly close under certain circumstances.
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#8226; Fixed more causes of being teleported into the middle of nowhere on loading a savegame.
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#8226; Fixed cases where destroying a ship could result in the target element not getting removed.
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#8226; Improved update frequency of target elements.
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#8226; Fixed cargo collection mode.
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#8226; Fixed mining ships collecting ware containers.
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#8226; Fixed builder ships not being able to trade with stations reliably.
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#8226; Fixed one problem with building restarting when player not present (another build issue remains).
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#8226; Added filtering by station/ship in trade offer menu.
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#8226; Added Hire option with negative response for certain NPCs.
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#8226; Prevented certain plot ships from being sold.
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#8226; Fixed problem with timing of money transfer to/from manager.
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#8226; Added means for NPCs to return to player ship from assignments.
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#8226; Fixed marines not showing up in player ship units.
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#8226; Fixed builder ship menu not updating player account.
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#8226; Fixed negative total yield amounts for asteroid fields.
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#8226; Fixed more inconsistencies in weapon counts.
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#8226; Fixed drone count calculation for ship trader.
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#8226; Fixed several issues with active mission/guidance info being disabled.
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#8226; Fixed missing/incorrect highway names in mission objectives.
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#8226; Fixed assigning a ship to a station without a manager.
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#8226; Removed "taglauncher" from encyclopedia.
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#8226; Removed civilian factions from encyclopedia.
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#8226; Fixed several encyclopedia layout issues.
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#8226; Fixed several issues with build/repair drones.
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#8226; Fixed incorrect cargo prediction based on shopping list data under certain circumstances.
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#8226; Fixed trade menus not keeping track of selected ship in some cases.
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#8226; Added default "protect" behaviour for ships in your squad.
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#8226; Improved capital ship fight behaviour.
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#8226; Fixed problem with ships not attacking.
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#8226; Fixed enemies not attacking correct target in certain circumstances.
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#8226; Fixed another cause of jumping ships ending up in invalid positions.
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#8226; Fixed player ship sometimes being in the wrong place after undocking.
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#8226; Fixed problem with engineer sometimes being paid twice for player ship repairs.
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#8226; Fixed incorrect player engine price calculation.
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#8226; Fixed incorrect weapon counts in ship menu.
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#8226; Ships working for a station no longer sell wares to their homebase (goods just transferred, no money involved).
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#8226; Shipyards and fuel stations should no longer run out of resources (may take a while to take effect).
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#8226; Fixed cargo drones bumping into hull of mining ships and blocking trade.
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#8226; Reduced likelihood of mining ships transferring more minerals to a station than it wants.
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#8226; Added hotkey for docking (Shift-D by default).
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#8226; Fixed welder drones appearing in property menu.
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#8226; Fixed "keycode NNN" appearing in Options menu.
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#8226; Fixed problem remapping keys used in Detail Monitor (C, I and G)
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#8226; Changed resource cost for ship-building in Omicron Lyrae
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#8226; Changed ships available for construction in DeVries
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#8226; Fixed URV Wharf modile in Integrative URV Forge not producing drones
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#8226; Fixed scan sound being replayed for something that has already been scanned.
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#8226; Fixed scan highlighting not being properly removed when leaving cockpit.
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#8226; Fixed trade missions not completing.
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#8226; Fixed problem resulting in player getting stuck in Canteran air ducts.
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#8226; Fixed floating crate on Albion platform interior.
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#8226; Fixed floating ad signs and incorrect traffic at DeVries wheat station.
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#8226; Fixed DeVries shipyard interior orientation.
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#8226; Fixed lights in prison being too dark.
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#8226; Fixed bench obstructing hangar entrance of DeVries repair platform.
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#8226; Fixed NPC stuck in locker on DeVries repair dock.
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#8226; Fixed not being able to take cases out of cardboard boxes.
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#8226; Improved Russian localisation.
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#8226; Improved support for Chinese text.
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#8226; Fixed another problem with borderless window mode on certain hardware.
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#8226; Fixed freeze and memory-related crash caused by ships shooting excessively under certain circumstances.
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#8226; Fixed several more causes of crashes.
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#8226; More small performance improvements.