Developers will have to program for yet another codepath...
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- A dozen games and big engines are going to support 3.0
They don't yet... but we want them to!
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- 6800U designed specifically for enthusiasts, has lots of "frequency headroom", and comes with an optional second power connector, required only for overclocking
Shit... we're running at way lower frequency, and require much more power.... How to sell that to the public?
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- The GPU is affected heavily by the compiler, which is shipping at 1.0 and is very early. They expect big performance boosts in later drivers
We haven't had enough time yet to fully implement cheats for every benchmark game.
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- Quadro FX4000 is showing 38x performance in a specific app (didn't pick up which one)
Notepad is running blindingly fast! -> nah ez tipikusan NV LOL:D
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- Shader 3.0, Superscaler, and programmable video processor made up the transistor count over and above ATi.
Can't say ATI's design is more efficient...
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- 40% more transistors, yet only 9% bigger die. Costs 10-15% lower, with better process capacity.
Nobody know cost and capacity, so we can please our shareholders here.
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- Redundancy and re-configurability in the NV4x, and "immunity from defects", to achieve great yields moving forward.
We have big problems in using such a big die.
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- Multiple NV4x chips taped out, a couple of them are back from an unspecified fab, and by Q4 everything will be based on NV4x. They refused to be any more specific than "by the end of the year".
Our yields suck. We need to find a new lab, but haven't yet. We'll call it unspecified for now. The NV3x stinks, X800 is out, so we desperately need to get the NV4x out. Hopefully we have a handfull at the end of the year.
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- Talked about R420 being effectively a 3 year old architecture, and customers will pick the NV4x over that based on features such as Shader 3.0, since theirs is the only true next gen GPU
The R420 is way faster, so we desperately need to focus on our features, even though they are useless for the first three years.
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- Game Developers "clamouring" for their Shader 3.0 and FP Filtering tech, building lots of boards specifically for devs. Easier to write, with better performance. Conditional branches are heavily touted.
That's what they should do.
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- ATi have hand picked boards to be sent to reviewers, each at a different speed (?), potentially confusing consumers. NVIDIA don't do this, and their boards are much better overclockers that the XT (due to the hand picking mentioned previously, apparently).
Yeah, we know it's the other way around.
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- PS2.0 vs PS3.0 will be a "glaring" difference, but HSI vs. native PCI-E is identical (including bi-directional bandwidth). Competitors are doing much the same, so it's costing them money as well.
Whoops... we missed a feature. Quick, downplay it's importance
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- Competitors are going to hurt badly with PCI-E, since they'll have to build 4 or 5 extra boards.
They have better performance, hopefully it will be more costly for them.
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- Started arguing with one caller, who pushed them about whether PS3.0 will actually make any difference NOW. They went back and forth several times, and it got reasonably heated and amusing. They said they'd call the guy back after the conference call
Shit... someone discouverd PS3.0 won't mean shit for the consumer...
PANIC!! Make him shut up... don't let it get out. Get his adress, and send a hitman after him!