Aki nagyon maximalista és be akarja gyûjteni az összes (jobban mondva 98-at a 100-ból) mágikus jelet a játékban, annak itt egy kis segítség a fellelési helyekrõl (mivel nincs szerepe és csak némi plusz Xp-t adnak ezért nem teszem spoiler-be) angolul:
1 - Sewers of the tournament grounds
2 - Aldlefd (at the bottom of the bottom case under the hole in the ceiling)
3 - Old Border Guard (keep, behind a statue)
4 - Old Mine
5 - Old mining place (very back of the shelf)
6 - Age Farnfeld graveyard (old tomb - Upper level, on a table)
7 - Aman keep, in the section Cross Hall, in an empty, overturned barrels
8 - Apfelhornhof; in the basement
9 - Apfelhornhof in the residential tower
10 - Poor people buried
11 - Baldur's height Chapel
12 - before Erothin farming community, the home of the big farmers, including on the roof boxes
13 - Behmal Tombs; behind a screen door (lock: very easy) to a stone coffin
14 - Duran-mine, behind a wooden door (lock: very easy) at a table
15 - Elemental Forge Beldur, on stone block, if one comes from the lower level
16 - Erodswacht
17 - Erothin, sewers, on a barrel at 2 ghouls
18 - Erothin; bank money and greed, Safe 1221, key in the quest to find clues
19 - Erothin; port, located on the ship on land!
20 - Erothin, port, warehouse
21 - Erothin; executioner chamber in a kennel (castle: very easy)
22 - Erothin, behind the Guildhall Erothiner the peasantry on the mound of earth
23 - Erothin; waterworks
24 - Erothin (only during reachable MQ) in the throne hall, behind a pillar (next to the throne)
25 - Erothin (only during reachable MQ) left behind the Barateon impaled through the bushes, small puddle in the last corner
26 - Erothin (until later in the MQ reach) in the keep, in the upper room of the chapel wing of the chapel, accessible from troop quarters on a table
27 - Faldrin festivals, in the basement behind the water barrier
28 - Fortress of Sildre; get you through the quest, the paths of the gifted, is on the shelf
29 - Fetheran cavity, the section of tombs Fetheran behind a stone coffin
30 - Refugee boat Arktwend
31 - vault Telredor; section of the shelter
32 - Giliad; remote boat cabin door with lock: easy
33 - Caves Urdiliar
34 - Isela ruins, in stone coffins
35 - Ledur; in the 1 Floor of a burnt down house
36 - Castle Ledur (keep, in the fire)
37 - Mana Tombs Telsa (at the bottom of a sarcophagus)
38 - Mandorn fortress, on a double bed
39 - Pass to the southern kingdom buried at the mine, on the stand (outside)
40 - Northwest of Ledur; with on a small rowing boat skeleton
41 - Ruins of Aranthos; in a bowl of fire (easily overlooked)
42 - Ruins of Armonar, suspended in a lattice
43 - Ruins of Astardoth (cooker of Astardoth on a semi-circular "gallery" of Lava)
44 - Ruins of Aureal (on a stone coffin near the base case)
45 - Ruins of Aureal (in a cave, into which one must appear)
46 - Ruins of drag More (in the crypt of drag More)
47 - Ruins of Raljien
48 - Schattenrufmine
49 - Schattenrufmine, Upper entrance, with the wolves
50 - Sildre; mercenaries houses behind the locked door (lock: Average)
51 - Spider Cave
52 - Steel Albatross Mine
53 - Steinfeld (fortified tower) you see it when you go all the way up the stairs and looks down
54 - South of the fog tower, (follow path) in an open pit
55 - Tower of the Countess Sapho, entering into a wall for coffins, reachable by jumping
56 - Flooded Cave
57 - Lair of Thoian; is underwater
58 - Zardoth Caves, at the Druid Bephas
59 - Between the chapel and Erothin the flooded cave, in the stricken ship
60 - Between the mine spilled into the Southern Kingdom passport and burial of the treasure chamber, in the little round tower at the Acolyte, you come to the
Quest clues
Magical symbols in the Northern Kingdom:
61 - excavation site; on a grave stone
62 - Mountain Monastery (only during reachable MQ) (2 floors with Callisto in the room with green tiled stove, in the dark corner)
63 - Bridge of Stera, below the bridge with a helmet (set item)
64 - Cahbaet (only during reachable MQ) (Nina's equipment thieves, 1st floor door behind average)
65 - Cahbaet (only during reachable MQ) (run-down house, attic, in a coffin)
66 - Cabhaet (only during reachable MQ, after Reconstruction) (difficult long house, castle, 1st floor, on the shelf) house
67 - The dam, on the table at the NPC Feldran
68 - Dragons Lair lower level (on the card is called the Dragon's Den) (one comes with jumping into a teleporter platform and also access (you start at the entrance can not stand in the Springerei east, one in the distance the teleport platform seem to see fiery red))
69 - gods forge
70 - Monastery of Pandorn; in the cooking pot of the fire
71 - Strange Cave (behind Simon's cell door)
72 - Cave Of course (in-game: cave)
73 - Northeast of Mahrnitz; in three goblins
74 - Norfolbruch
75 - South of the top Northern Watch, in a "camp robber"
76 - Expired Fort Onakat
77 - Sunken site
78 - West of the north wall of the left, very close, is located on the wall
79 - West of the lower North Point Tower, you have to follow the water
Magical symbols in the kingdom Treomar:
80 - storage site (in the quest Erbtafeln in Treomar)
81 - Library (only during reachable MQ) (insert between the points where the 3rd and the 2nd piece must)
82 - Crypt of Redon's family (with a skeleton mage in a stone coffin)
83 - Catacombs of Lorthing (between the "arms" of a statue)
84 - South of Sinor camp, at the iron gate (lock: impossible)
85 - between the mountain and monastery of contaminated mine (near Catacombs of Lorthing, 1st floor burned outside home)
86 - Contaminated Mine (outside - on the roof of the shed)
Magical symbols in the Southern Kingdom:
87 - burned house (upper "floor") south-east (at the end of the very short stitch path) of the desert cube
88 - at the tower south of the fortress Suran
89 - Fort Marris (in the southernmost room, behind a statue)
90 - fallen star ship (bridge, on the table)
91 - Manakirche Tesa (with Ira the Summoner)
92 - Mine Ystrid (on top of a stone)
93 - Temple of tessellation (behind a door average)
94 - Rullocks cavity (posterior part of the cave where Banditenanführerin on the table)
95 - Stone Circle (Stone Circle temple in the southern, northern-most "room")
96 - (cross on the larger island, entire island in the eastern bay, on a long boat) east of the gold tunnel
Other:
Inodan:
97 - Seraphimgruft (only during reachable MQ) broken in a wall niche
Arktwend:
98 - wilderness before the gate of Storm Wend, in a crevice near a burned car and two chests, behind some bushes
Not available (nem elérhetõek mert még nincsenek befejezve):