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• RC1 Added ammunition display to detail menus of ships and stations.
• Improved font readability in certain cases.
• Improved crosshair visual quality.
• Improved slider bar behaviour for large range values.
• Improved positioning of minigame display to try to avoid obstructing other elements.
• Improved output errors caused by mods which generate certain UI problems.
• Improved output from errors caused by Steam configuration issues when trying to start game.
• Improved AI fight/flee behaviour.
• Improved squadron engagement logic.
• Improved combat movement for capital ships with forward-mounted weapons.
• Beta 5 Improved determination of zone in which to mine for station-based mining ships.
• Beta 5 Improved station-based miners engaged in inter-sector mining.
• Beta 5 Improved defence officers on capital ships now target surface elements of hostile ships.
• RC1 Improved movement from explicit player-given movement order.
• RC1 Improved capital ship movement in areas with many asteroids (asteroids now break when rammed by a capital ship!).
• RC1 Improved mouse cursor hotspot in OSX/Linux version.
• Fixed several issues with Chinese localisation.
• Fixed scroll-bar overlapping frame background in menu in some languages.
• Fixed sliders in some menus starting somewhere in the middle rather than at the left.
• Fixed notoriety bar not displaying correct LED-states in certain cases.
• Fixed several crosshair behaviour and appearance issues.
• Fixed several other minor UI visual glitches.
• Fixed NPC command not updating correctly in menu.
• Fixed sound position of long range scan echoes.
• Fixed Xenon capital ships being boardable.
• Fixed mining laser getting weapon mods that affect cooling.
• Fixed Withdraw From Battle not holding fire.
• Fixed squadron escorts not moving to attack in some cases.
• Fixed trades getting disrupted by ships fleeing.
• Fixed escape pods not moving after being ejected.
• Fixed capital ships sometimes getting stuck trading, especially with other ships.
• Fixed ships and stations not becoming hostile when their trade drones are destroyed.
• Fixed rounding issues causing engineers to sometimes not make progress when repairing hull.
• Fixed several issues with ship pathing.
• Fixed rare cases of untargetable icons being displayed or comm-actions being listed incorrectly in the interact menu.
• Fixed relation mismatch between the Argon Secret Service Licence and the mission rewarding it.
• Fixed Argon Secret Service Licence not being able to be regained when achieving the required Argon relation.
• Fixed engagement distance tolerances for capital ships moving in combat.
• Beta 4 Fixed plot getting stuck when trying to capture the Taranis with Borman (problem introduced in 4.10).
• Beta 4 Fixed small lines appearing in certain font sizes (problem introduced in 4.10).
• Beta 5 Fixed long-range scan hints appearing too often.
• Beta 5 Fixed R&D Chem Lab stations requiring Bio-Optic Wiring during construction.
• Beta 5 Fixed subordinates of capital ships taken from the player during the plot ending up in a broken state.
• Beta 5 Fixed weapon mod menu being available on NPC ships.
• Beta 5 Fixed circular command structures when assigning multiple ships a commander.
• Beta 5 Fixed request to repair ship resulting in new drones being installed instead.
• Beta 5 Fixed case of fleeing ships failing to do so.
• Beta 5 Fixed capital ships without long-ranged weapons moving too close to very large targets when in combat (problem introduced in 4.10).
• Beta 5 Fixed button to open command line blocking input the first time you do it (problem introduced in 4.10).
• Beta 5 Fixed mass traffic clumping after loading a savegame (problem introduced in 4.10).
• Beta 5 Fixed crash starting game on a PC with more than 8 graphics devices.
• RC1 Fixed external view being in the wrong position when activated for the first time.
• RC1 Fixed ships sometimes ending up in wrong positions after loading a savegame.
• RC1 Fixed cases where player drones bounced off the ship instead of docking.
• RC1 Fixed ship traders failing to determine the amount of ammunition currently equipped.
• RC1 Fixed long range scanners not detecting objects in adjacent zones.
• RC1 Fixed passengers being commable from space, allowing them to be picked up.
• RC1 Fixed Xenon P being generated for missions more often than it should
• RC1 Fixed ships patrolling while guarding something, occasionally getting continuously distracted.
• RC1 Fixed construction drones flying to incorrect positions.
• RC1 Fixed cases where ships took unnecessary detours into potentially dangerous areas, especially in Home of Light.
• RC1 Fixed inability to move with a capital ship if a station is nearby (especially the large Split station in Maelstrom).
• RC1 Fixed mouse input being enabled for flight or first person movement while a game overlay is active.
• RC1 Fixed inability to leave a highway while a menu is open.
• RC1 Fixed missing engine trails in highways (problem introduced in 4.10).
• Fixed problems with targeting objects in various cases.
• Fixed endless loop when loading a savegame in certain cases.
• Fixed several small memory leaks.
• Fixed several causes of crashes.
• Beta 5 Numerous small performance improvements.