3 strength is +5 strengh. 10 would have been a "holy crap"
ign necromancer harbinger
teleport slash
This skill allows Death to deliver a fatal scythe attack by dashing toward the target in a blink of an eye - hence, the name of this sub-tree. Aside from delivering damage, this attack also recovers a bit of HP and will allow Death to slip past through an incoming enemy attack, making this a life saver in dire situations.
Teleport Slash
Death teleports and delivers a scythe attack that deals heavy damage and restores a portion of his health.
LV: 1
Pre-Requisite: None
Level 1
Costs 200 Wrath
Deals 99-117 Damage
Heals 10% of damage dealt
Level 2
Costs 200 Wrath
Deals 111-130 Damage
Heals 12% of damage dealt
Level 3
Costs 200 Wrath
Deals 122-144 Damage
Heals 15% of damage dealt
Immolation
All enemies hit by Teleport Slash have the chance to catch fire.
LV: 3
Pre-Requisite: Teleport Slash
Level 1
Deals 102 damage every 0.5 seconds
Lasts 5 seconds
25% chance to set target on fire
Level 2
Deals 153 damage every 0.5 seconds
Lasts 6 seconds
25% chance to set target on fire
Level 3
Deals 179 damage every 0.5 seconds
Lasts 7 seconds
25% chance to set target on fire
Inescapable
All enemies hit by Teleport Slash have the chance to be slowed down by frost.
LV: 3
Pre-Requisite: Teleport Slash, Immolation
Level 1
Slows target by 20%
Lasts 2 seconds
25 % chance to slow down target
Level 2
Slows target by 25%
Lasts 3 seconds
25 % chance to slow down target
Level 3
Slows target by 30%
Lasts 4 seconds
25 % chance to slow down target
Unending Fury
Wrath generation is increased for a few seconds after performing Teleport Slash.
LV: 5
Pre-Requisite: Teleport Slash, Immolation
Level 1
Increases wrath generation by 40%
Lasts 10 seconds
Level 2
Increases wrath generation by 45%
Lasts 10 seconds
Level 3
Increases wrath generation by 50%
Lasts 10 seconds
Rage of the Grave
Critical hit chance increases on Teleport Slash attacks.
LV: 5
Pre-Requisite: Teleport Slash, Inescapable
Level 1
Teleport Slash critical hit chance +10%
Level 2 Teleport Slash critical hit chance +15%
Level 3 Teleport Slash critical hit chance +20%
Death Blossom
Enemies hit by Teleport Slash explodes, dealing splash damage to nearby foes.
Harvest is a Harbinger skill, allowing Death to shape his Dual Scythes into his ultimate weapon, Harvester. In combat, Press X, X, (Delay), X, to unleash a spinning throw after a wide slash. It should be noted that this will stagger all opponents except sub-bosses and bosses.(Savage Stalkers, ect.) More upgrades link to this, including Reaping, Trauma, and Red Harvest, all amplifiers of this skill.
Harvest
Death's Reaper Form is unleashed for a brief moment while doing a spinning scythe attack, dealing damage to surrounding enemies.
LV: 5
Pre-Requisite: None
Level 1
Costs 200 wrath
Deals 1210 damage
Level 2
Costs 200 wrath
Deals 1478 damage
Level 3
Costs 200 wrath
Deals 1747 damage
Reaping
Increases critical hit chance when using Harvest
LV: 8
Pre-Requisite: Harvest
Level 1
Critical hit chance + 15% when using Harvest
Level 2 Critical hit chance + 20% when using Harvest
Level 3 Critical hit chance + 25% when using Harvest
Trauma
Enemies struck by Harvest briefly increases the damage dealt by Death's attacks for a short time.
LV: 8
Pre-Requisite: Harvest, Reaping
Level 1
Damage increased by 10% per enemy hit
Level 2 Damage increased by 15% per enemy hit
Level 3 Damage increased by 20% per enemy hit
Red Harvest
Enemies hit by Harvest generate Reaper Energy.
LV: 12
Pre-Requisite: Harvest, Reaping Trauma
Level 1
Adds 8 Reaper Energy per enemy hit
Level 2
Adds 10 Reaper Energy per enemy hit
Level 3
Adds 12 Reaper Energy per enemy hit
unstoppable
This sub-tree allows Death to go on a carnage by increasing his strength, critical damage and critical hit.
Unstoppable
Death's strength is enhanced for a short time.
LV: 8
Pre-Requisite: None
Level 1
Costs 300 wrath
Increases strength by 30
Lasts 8 seconds
Level 2
Costs 300 wrath
Increases strength by 40
Lasts 8 seconds
Level 3
Costs 300 wrath
Increases strength by 50
Lasts 8 seconds
Inevitability
While Unstoppable is active, Death's critical hit chance is increased.
LV: 12
Pre-Requisite: Unstoppable
Level 1
Critical hit chance + 10%
Level 2 Critical hit chance + 15%
Level 3 Critical hit chance + 20%
Empowerment
Increases critical hit damage when Unstoppable is active.
LV: 12
Pre-Requisite: Unstoppable, Inevitability
Level 1
Critical damage +20%
Level 2
Critical damage +30%
Level 3
Critical damage +40%
Killing Blow
While Unstoppable is active, Death has a chance to deal a second strike with each attack.
Exhume is a greatly beneficial skill tree. Exhume allows for Death to summon ghouls to his side in a fight. These ghouls can deal a great amount of damage and can even distract enemies, buying you those precious extra seconds in combat.
Branching of Exhume
Exhume - Default move in skill tree. Costs 300 Wrath
Lv 1; Prerequisite - None
Level 1 - 26 damage per attack, 2 ghouls summoned
Level 2 - 40 damage per attack, 2 ghouls summoned
Level 3 - 53 damage per attack, 2 ghouls summoned
Undying - Increased Ghoul health
Lv 3; Prerequisite - Exhume
Level 1 - Health increase of 451
Level 2 - Health increase of 632
Level 3 - Health increase of 813, summon 1 extra ghoul
Enervation - Damage dealt gives Death wrath
Lv 3; Prerequisite - Exhume, Undying
Level 1 - 1 wrath given per attack
Level 2 - 3 wrath given per attack
Level 3 - 4 wrath given per attack
Fiery Souls - Ghouls deal fire damage
Lv 5; Prerequisite - Exhume, Undying
Level 1 - 13 fire damage, fire aura deals 16 damage every 0.5 seconds
Level 2 - 20 fire damage, fire aura deals 32 damage every 0.5 seconds
Level 3 - 20 fire damage, fire aura deals 32 damage every 0.5 seconds, gains 5% Arcane Critical Strike Chance
Corpse Explosion - Ghouls explode upon their death
Lv 5; Prerequisite - Exhume, Undying, Fiery Souls
Level 1 - Deals 402 damage
Level 2 - Deals 562 damage
Level 3 - Deals 723 damage
aegis guard
Aegis Guard is a skill that is all defense. Well...mostly defense and some retaliation. Either way, if you are hurting for some defence, resistance, or anything similar then Aegis Guard is for you.
Branches of Aegis Guard
Aegis Guard - Default move, Death surrounds himself in a shield; Costs 300 Wrath
Murder is a move that allows for Death to summon a muder of crows to aid him in his fight.
Murder mainly contributes to resupplying Death with health or reaper energy.
As you upgrade/follow it's tree Murder allows for you to summon up to three muders at once, deal ice damage, obtain reaper energy, and steal health.
Murder is a great move to utilize if you need some extra health or damage while you dodge. The enemies will still focus on Death, but Murder will continue to attack the enemies and give you health. This is why it is especially useful. The ability to give you health and possibly freeze your enemies while dealing damage is the main draw of Murder.
Branches of Murder
Murder - This is the default skill you need to purchase at first. Costs 300 Wrath.
Lv 8; Prerequisite - None
Level 1 - Damage 20, Summons 1 Flock
Level 2 - Damage 160, Summons 2 Flocks
Level 3 - Damage 201, Summon 3 Flocks
Bless - Crows restore health to Death
Lv 12; Prerequisite - Murder
Level 1 - Restores 27 per hit
Level 2 - Restores 41 per hit
Level 3 - Restores 54 per hit
Hearlds of Death - Crows restore Reaper energy
Lv 16; Prerequisite - Murder, Bless
Level 1 - Add 3 Reaper Energy with hits
Level 2 - Add 5 Reaper Energy with hits
Level 3 - Add 7 Reaper Energy with hits
Ice Crows - Crows deal ice damage
Lv 16; Prerequisite - Murder, Bless
Level 1 - Deals 40 ice damage
Level 2 - Deals 80 ice damage
Level 3 - Deals 80 ice damage, 2% freezing chance
Összefoglalva:
Harbinger
The Harbinger skill tree focuses on enhancing Death's offensive capability. The sub-trees under this skill tree increases the lethality of Teleport Slash, the damage of standard attacks, increase wrath gain and Reaper energy to name a few.
Teleport Slash: Death teleports across the battlefield and delivers a violent scythe attack that deals damage and restores Death's health.
Immolation: All enemies struck by Teleport Slash are set ablaze.
Inescapable: All enemies struck by Teleport Slash are slowed by Frost.
Rage of the Grave: Death gains health from enemies killed by Teleport Slash.
Unending Fury: Enemies killed by Teleport Slash reduce the Wrath cost of Death's Harvest attack.
Death Blossom:
Harvest: Death's true incarnation appears, unleashing a spinning scythe attack that devastates surrounding foes.
Reaping: Reaping increases the chance of scoring critical hit on enemies struck by Harvest.
Trauma: Enemies struck by Harvest increase the damage dealt by all of Death's attacks for a short time.
Red Harvest: Enemies struck by Harvest grant Reaper Energy.
Unstoppable: Death's unearthly strength is increased for a short time.
Inevitability: While Unstoppable is active, Death is more likely to deal a critical strike.
Empowerment: Death's Critical Strikes deal additional damage while Unstoppable is active.
Killing Blow: While Unstoppable is active, Death has a chance to deal a second strike with each attack.
Call of the Grave: The duration of Death's Unstoppable ability is increased.
Frenzy: Death is infused with unnatural speed and ferocity. Enemies move slower while Death moves faster
Necromancer
wikipedia
The skills are listed in the order that they can be unlocked.
Exhume: Death summons bloodthirsty Ghouls from beyond the grave to fight alongside him.
Undying: Increases the health of the summoned Ghouls.
Envervation: Damage dealt by the Ghouls is awarded as Wrath for Death.
Death's Allure: Death's enemies are driven to attack the summoned Ghouls.
Fiery Souls: Ghouls deal additional fire damage to surrounding enemies.
Corpse Explosion: Summoned Ghouls explode when killed or the ability ends, damaging and knocking back nearby enemies.
Aegis Guard: Death surrounds himself with a necromantic shield, significantly increasing his Defense and Resistance.
Grave Defense: Aegis Guard enhances Death's Arcane attribute while the ability is active.
Reflect: Death's Aegis Guard reflects a portion of any damage dealt to Death back at its source.
Grounding: Threads of lightning arc from Death while Aegis Guard is active, damaging nearby enemies.
Enraged Guardian: The arcane power of Aegis Guard increases Death's Arcane Critical Chance while active.
Death Guard: Death's Aegis Guard lasts longer and requires less effort to summon.
Murder: A murder of crows emerges from the ether, called by Death to attack his foes.
Bless: Death's crows restore their master's health by attacking his enemies.
Heralds of Death: The summoned crows restore Reaper Energy to Death with every strike.
Ice Crows: Death's crows, imbued with the chill of the Abyssal Plains, deal ice damage to all enemies they strike.
Frenzy:Death uses any wrath available and unleashes it to attack.The amount of damage done depends on how many souls are summoned.
Harbinger wikipedia darksiders cikknél
Teleport Slash: Death teleports across the battlefield and delivers a violent scythe attack that deals damage and restores Death's health.
Immolation: All enemies struck by Teleport Slash are set ablaze.
Inescapable: All enemies struck by Teleport Slash are slowed by Frost.
Rage of the Grave: Death gains health from enemies killed by Teleport Slash.
Unending Fury: Enemies killed by Teleport Slash reduce the Wrath cost of Death's Harvest attack.
Death Blossom: Enemies slain by Teleport Slash blast apart on impact, damaging nearby foes.
Harvest: Death's true incarnation appears, unleashing a spinning scythe attack that devastates surrounding foes.
Reaping: Reaping increases the chance of scoring critical hit on enemies struck by Harvest.
Trauma: Enemies struck by Harvest increase the damage dealt by all of Death's attacks for a short time.
Red Harvest: Enemies struck by Harvest grant Reaper Energy.
Unstoppable: Death's unearthly strength is increased for a short time.
Inevitability: While Unstoppable is active, Death is more likely to deal a critical strike.
Empowerment: Death's Critical Strikes deal additional damage while Unstoppable is active.
Killing Blow: While Unstoppable is active, Death has a chance to deal a second strike with each attack.
Call of the Grave: The duration of Death's Unstoppable ability is increased.
Bone Maelstorm:Death's flesh,and bone comes off,and creates a storm around him made of bone,flesh,and wrath energy.It damages anyone caught in it.
Talizmánok
he Legendary Talismans covered here will be only the legendary talismans since they have a set level and set attributes for them that wouldn't be found in normal talismans.
Blade Master Talisman lvl: 9Edit
Blade Master TalismanBlade Master Talisman
Special Ability: Blade Master
Unlocks all moves in the game
In-Game Description: Of this amulet's creation and history, only rumors and legends exist. Many claim that the amulet once belonged to the enigmatic warrior know as Wicked K. What is certainly true is the talisman's power-Blade Master, and the amulet came to be known, possesses the knowledge and skills of a peerless warrior, a champion of a thousand duels. The amulet can impart some of this knowledge of war to its Wielder.
Location: Death Tomb, The Forged Lands
Demonheart Talisman lvl: 14Edit
Demonheart TalismanDemonheart Talisman
Special Ability: Demonheart
Increases the chance of obtaining Possessed Weapons
In-Game Description: This talisman is the heart of a Demon Lord, one of Lilith's rivals who ran afoul of her fury. Now, his once-ambitious heart rewards whoever holds it by infusing common items with devouring spirits, increasing their value.
Location: Death Tomb, Kingdom of the Dead
Grim Talisman lvl: 9Edit
Grim TalismanGrim Talisman
Special Ability: Grim
The Grim Talisman makes any weapon wielded by its owner build Reaper Energy with every successful attack.
In-Game Description: A maker known only as the Mad Smith forged this talisman using the arms and armor of slain warriors from the Dead Plains. Grim, as the talisman was named, was crafted to distill and concentrate necromantic power from the Abyss.
Location: Reward for completing Shaman's Craft, from Muria
Heartstone Talisman lvl: 11Edit
Heartstone TalismanHeartstone Talisman
Health: +100
In-Game Description: This talisman has kept many warriors alive when they would have otherwise fallen upon the field of battle. The heartstone talisman throbs with restorative energy, a bastion that enhances its wielder's health.
Location: Rewarded after completing wave 1-25 in the Crucible
Hoardseeker Talisman lvl: 18Edit
Special Ability: Hoardseeker
Hoardseeker Talisman
In-Game Description: The Demon merchant Vulgrim discovered Hoardseeker within a long-forgotten tomb in the Dead Plains. The talisman he found had an inexplicable link with all of Creation, able to unerringly draw uncommonly valuable treasures to its owner. Whenever the bearer of this talisman slays an enemy, there is a small chance that a powerful item will appear.
Location: Death Tomb, Lostlight
Keen Talisman lvl: 16Edit
Scythe Damage + 11%
Keen Talisman
In-Game Description: The Keen Talisman Sharpens blades beyond a razor's edge, enhancing the lethality of any scythes wielded by its owner.
Location: Can be found inside the Boneriven, which is also found inside the Sentinel's Gaze.
Mace of Everflame
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Mace of the EverflameMace of the Everflame
AttributesEdit
Required Level:
27
Damage: 634-730
Damage Type: Slow
Critical Chance: +25%
LocationEdit
Given by Samael after you defeat him in battle during a New Game + who is most likely the said 'wanderer' as 'The Red Wanderer' is one of his many titles.
DescriptionEdit
“ An ancient legend of the makers describes the origin of this weapon thusly: A master smith, proud and vain, met a wanderer who posed him a wager. The wanderer claimed that none could forge a weapon that blended both the essence of fire and ice together in balance. Determined to win this challenge, the smith bent his considerable skills towards the crafting of The Mace of the Everflame. This weapon stands as a testament to that legendary smith's skill, and as a trophy of his victory in the wanderer's wager.
Ez dlc:
Mace Maximus
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2012 08 15 00001
AttributesEdit
Required Level:
5
Damage: 199-217
Damage Type: Slow
LocationEdit
Unlocked through a dlc code.
DescriptionEdit
“ A weapon of incredible power, forgotten to the eons. Formerly brandished by an ancient lich warlord whose reign of conquest faded into dust. Locked deep in the tombs below the Dead Plains, thought never to resurface. The only remnant of his tale is inscribed in runes on the weapon's blades.
fegyver Vulgrimtól
Absolution
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AbsolutionAbsolution
AttributesEdit
Required Level:
20
Damage: 527-597
Damage Type: Slow
Strength: 43
Special Ability: Absolution
LocationEdit
Absolution is given by mail system from Vulgrim after you kill Absalom in New Game +.
DescriptionEdit
“ Absalom never spoke where he acquired his axe, Absolution, but there is no doubt that it is no common tool of war. Absolution channels the righteous fury of its wielder into powerful blasts that slow enemies and knock nearby foes away.
– In-Game Description, Darksiders II ”
Absolution is a powerful axe obtainable in Darksiders 2 and was once the personal weapon of Absalom. It later came into the possession of the Horseman, Death after he killed Absalom
TriviaEdit
This weapon has largest damage stats for any axe in Darksiders 2.
Gondoltam ezeket érdekességként behivatkozom, hátha valaki csak most ismerkedik a játékkal. Egyes talizmánoknál amit behivatkoztam, azt nem is talizmán hanem fegyver, remélem nem gond.
Grim talizmánra felhivnám a figyelmet, mert az gyorsabban visszatölti a reaper energy-t, amitõl a halál kasszássá változhat. Még a kasza használata növeli a reaper energy-t, a kaszás energiáját.