SPOILER! Kattints ide a szöveg elolvasásához!English
The 1.1.0 update is the first major update for A Total War Saga: TROY, and fixes a number of issues raised by the community. These include technical and gameplay related stabilizations, tweaks, improvements, and fixes to many areas of the game, such as:
Various adjustments to chariots, primarily resulting in greatly reduced melee defence
Fixes to bartering, including how the AI evaluates negative income (thus fixing the relevant exploit)
A tweak to Poison the Well to make it more balanced (but still effective)
Achilles’ start becoming easier due to adjustments to the Ellopian army
Centaurs and Centaur Elders are now able to be recruited from their respective buildings
Bug Fixes
Crashes
Fixed a rare crash in the buildings popup
Fixed a rare crash when hovering over an available slot for construction in a settlement
Fixed a rare crash when the event panel opens
Fixed а rare crash when the event panel opens after starting a new turn
Fixed a crash in Odysseus’ 12th epic mission when he has more defensive alliances than military
Fixed an AI battle analyzer bug that sometimes made missile attacks crash in extreme unit sizes
Fixed a crash that could happen when recruitment is cancelled
Fixed a crash related to rebel armies in ambush stance
Fixed a crash that occurred while trying to build a resource building in the Meliboea region
Fixed a crash that occurred after declining an offer from the AI
Fixed a crash that occurred when changing general with an army full of units in the recruitment queue
Fixed a crash when trying to show the tooltip for trading resources
Fixed a crash on loading a save where the player’s faction is the last one standing
Fixed missing mappings in script interfaces related to effects (this also fixes a possible crash in mods that use them)
Epic Heroes and Missions
The Trojan Host Gathers and The Danaan Host Gathers dilemmas will no longer trigger if the player is at war with major factions of their own culture or if more than 40 turns have passed since the start of the campaign
Achilles now properly calms down from the Indignant mood, even when he has a priestess in the army
Achilles’ event message for becoming Indignant due to his favour tier being down now properly displays why he’s becoming Indignant
Achilles’ Grieving mood now correctly provides a 20% bonus to favour from rituals
The Shining City mission now awards Light Javelinmen to Agamemnon upon successful completion
A Thriving Settlement and The Shining City missions can now be completed by upgrading the main building in Mycenae
Aeneas is now correctly referred to as Priam’s first cousin once removed
A Trojan Horse event will no longer be triggered if the player chooses to not finance Odysseus’ Ruse after having financed it once already
Fixed an issue with Odysseus’ Ruse battle not being saved upon breaking the siege and the dilemma reappearing
Thirst for Conquest and Growing Influence early game missions now have an objective to control two and four provinces respectively for all factions
Epic missions no longer cause a script error when loading a save, thus preventing active missions from being completed
Updated mission text to correctly refer to a settlement main building
Diplomacy
Fixed a bug in the diplomacy panel where the Balance of Power bar shows the player is dominant when they have no armies
Fixed a bug where AI evaluation of resources, proposed by a faction with negative income, jumped abruptly
Breaking gift agreements now properly lowers reliability, applies retroactively
Fixed barters contributing to strategic evaluation when their role in a negotiation is set to payment or gift
Fixed an issue in the treasury panel where if you had a barter agreement with five resources some icons would bleed out
Fixed an issue to prevent the AI from evaluating needlessly high barter agreements that the other side cannot fulfill (for example when they would result in bankruptcy)
Made the AI come to the player with offers that include sufficient payment so that the overall evaluation of the deal is close to 0
Reduced the confederation priority for all AI factions
Reduced AI confederation desirability bonus if the resulting confederation will be as strong as – or stronger – than the player
Strong AI factions are now more likely to confederate weaker ones instead of the other way around
There is no longer a discrepancy between the confederation penalty effect bundle cooldown and the actual restriction for confederation
Campaign
Fixed а bug where confederating another faction would lead to corrupted faction forces statistics
Centaur Elders and Centaur Champions can now be recruited through their region-specific building
The Master Builders royal decree and communing with Deadalus through Stygian Voices will now only affect the construction time of administration buildings
Heroes’ aura now gives morale to units when the Cult of Athena is at level 3
Shielded Ranged Units now receive the buff for melee defence by the second tier of the Cult of Athena
Prayer to Poseidon now also grants battle speed to units wielding two-handed weapons
Corrected the effect’s description for growth requiring Cult of Hera influence at level 2 and it now accurately states that the required influence is 60%
Fixed a bug where the AI turn fast forward button was reset to default after the player enters battle
Fixed a soft lock after end turn when trying to show a dilemma after revealing the antagonist
Fixed an issue where vassal Heroes who were in the ambush state were not visible to their master faction and were not able to interact with the Hero (military ally armies in ambush will remain invisible)
Adjusted the Cinematic and Low campaign cameras to prevent the player from being able to see above the skybox
Fixed an issue with ammunition bonus from buildings
The spy action Murmurs of Sedition has been toned down to prevent it from completely crippling the enemy garrison
Fixed a bug where the recruitment animation in campaign stops playing
Fixed a bug where the spy action Poison the Well would fail more than intended after acquiring the Nightshade Brew skill
The number of actions large AI factions can take during their turns is no longer capped
Fixed a bug that caused constant notifications about the Antagonist
Now Sarpedon’s Veil of Nyx character skill specialisations properly lock each other
Fixed a bug where assigning a skill point to a character would sometimes assign it to the next character in the active Faction character list
The Bloodthirst (Battle) ability now correctly replaces the base Bloodthirst ability in the UI (while still providing both effects)
Army’s Shadow stance is no longer lost if Odysseus gets wounded
UI/UX Campaign
Fixed an issue where some of Hector’s units did not have their traits properly listed
Changed the position of the Overlay button label so it doesn’t overlap the header
An active Help Overlay button state was added in the Diplomacy panel, located in the header
Agent skills now do not spill out into the character details panel
Fixed an issue where a white rectangle appears on agents’ actions in the character details panel
Fixed the incorrectly sized faction list panel in Agamemnon’s The Lion’s Share faction mechanic screen
A note that Troy is immune to agent actions has been added to a tooltip in Troy’s nameplate and to a special advice text
Fixed the appearance of income bars under the nameplates of rebel-owned settlements that were getting cut off
The King of Troy trait now has proper colour coding
Updated tooltip to correctly describe cases of depletable resources
The help page button is now hidden in the victory conditions panel when viewed in the main menu as help pages can be only opened only in the campaign map or battle
Fixed an issue with the incorrectly set height of the Your Vassals list view panel
Updated epic agents’ skill information to point out that epic agents are removed after performing an action
Now references to Heroеs in the character skill tree properly display the icon of Heroes instead of agents
Fixed a tooltip to correctly refer to royal decrees
Fixed the size of the Quick Save icon to avoid stretching and blurriness
The effect bundle applied by Hera’s Divine Will track now has positive as opposed to neutral colour coding in the relevant dropdown menu
Added effect bundle icon for Passive Action in agent details showing full details of the passive action’s effects
Adjusted the unit bullet points of Dardania’s Faction roster to better represent their in-game qualities
The icon of the character trait Grieving should now be properly displayed
Right-clicking on the unit card of the Cyclops now leads to their dedicated help page
Tutorials
Difficulty options are now disabled when you select Tutorial mode from the initial questionnaire
Fixed a Tutorial menu freeze on Battle Realism mode
Counteroffer tooltip in Tutorial mode is no longer displayed if a faction ends an agreement with the player
Agamemnon can now cancel unit recruitment in the beginning of turn 2 if he’s still recruiting during Tutorial mode
Updated the Agamemnon ambush in Tutorial mode so it appears correctly
Army recruitment scripted tour should now stop when the unit exchange panel opens
Tutorial battles were disabled during end turn, preventing numerous issues
Tutorial battles buttons are disabled on the pre and post battle screen
Battle
Fixed an issue causing Lycian Winged Chariots to have incorrect range
Amazon Champions (a chariot unit) will no longer count as a Shielded unit
Phrygian Axemen and Trojan Spearmen now properly benefit from effects that reference Shielded units
Fixed an issue where the player’s entire army could be deployed inside Odysseus’ Ruse and the limit ignored
Troy’s garrison now start the Odysseus’ Ruse night battle very tired
Fixed an issue making Apollo’s Aim ability not usable when on a mount as by design
Outflanking should now not start until all units are ready to move forward
Skirmisher units now properly change their weapons while entering or leaving siege towers
Some inconsistencies between low tier and higher tier units were fixed
Hero now can be targeted again once their chariot is destroyed
Mounted AI Heroes can now be targeted in battles
Battle Animations, Art, and Terrain
Fixed render issue with shields and weapons during proximity fading when using MSAA
Fixed a visual bug where an intersection was occurring between the hand and a shield (when a defender kills a defender)
Visual bug with Hector’s arm clipping through his shield is now fixed
Fixed some issues with the Minotaur’s weapon during idle animations
Fixed some issues with the Cyclops’s weapon during idle animations
Fixed some visual bugs with floating objects
Fixed an issue with a glitch in the terrain near the shoreline in the outfield
Added a missing no-go zone to an Anatolian chokepoint map
Fixed an issue with reinforcements getting stuck inside a blocked-off portion of the map
UI/UX Battle
Fort Towers’ tooltips now correctly reflect what’s in game
Fixed an issue with army group frame not tiling properly on 4K resolutions
Fixed the battle formations tooltip when there is a mounted Hero present
Hero Skills will no longer be hidden when a unit is in rage or berserk mode (they’ll be set to a disabled state and their tooltip will inform the player why they can’t be used)
Fixed a bug that showed the mini map during the end battle phase
Hector’s portrait in custom battles when he is mounted on a chariot is now fixed
Overlays are now dismissed after the end of a battle or replay
Fix an issue where a placeholder white rectangle was being displayed in battles for the third person manual camera controls instead of the proper icon
The mount cursor no longer appears once a general on a chariot dismounts
Localization
Mount options in custom battles is now localized in all languages
Fixed the first letter in the Rewards title getting cut off when playing in Turkish
Fixed missing VO for all additional characters on the map overview in all flybys (French, Italian, German, Spanish, Russian, Polish)
Campaign Balance Changes
The Descendant of Zeus trait now gives 40 to a Hero’s melee damage instead of 4
The gold granted by Gift of Gold in The Pharaoh’s Gift dilemma has been reduced from 250 to 150
Now all playable factions have unique 20-unit garrisons of late-game units while occupying the city of Troy
Envoys recruitment cost effects have been toned down to prevent an exploit that meant players could recruit army units for free
The Lament Your Fate option in the A Destiny Ordained dilemma for Achilles now provides +70 favour to Zeus so it’s more appealing with the Divine Will thresholds
The Ellopian army, which provides the initial battle challenge for Achilles, has had its units decreased by four, making the early progress of this faction easier
Poison the Well spy action is balanced to inflict modest but effective damage to both Heroes and army units
Battle AI Changes
Fixed an issue where the AI units sometimes ignored the player’s Hero
Improved defending AI behaviour when the player has a lot of hidden units
AI will defend all walls more accurately when needed and properly match the player’s deployment
Fixed an issue where attacking cavalry and chariot units were staying idle outside the city gates
Fixed an issue where AI gate crushers sometimes do not enter the city after destroying the gate
Improved defending AI reaction to units moving near the victory point
Improved AI behavior when capturing the victory point on some maps
Harassment missile units now do not try to outflank units that are not in melee
Battle Balance Changes
Removed the Missile Resistance stat from all Heroes
Added the Siege Attacker trait to all Archer Hero types (Trickster and Skirmisher) in campaign
Rebalanced weapon length of all weapons to reduce animation attacks missing their targets
Slightly reduced charge speed of all chariots
Chariots now have less mass and will find it harder to completely pass through enemy lines
All chariot units have had their melee defence reduced by 15%, which will make them take more hits from melee units
All chariots now have their own ground type interaction group
All chariots will now have greatly reduced speed when trying to pass through a forest
All chariots will now have greatly reduced speed when trying to pass through mud
All chariots will now have reduced speed when passing through tall grass
All chariots will now have greatly reduced melee defence and attack when fighting in a forest
All chariots will now have greatly reduced melee defence and attack when fighting in mud
All chariots will now have reduced melee defence when fighting in tall grass
Chariots will now do extremely small damage to city gates
City gates now have increased health and require more time to be destroyed
Bonus versus Heroes stat has been increased by 10% for Archer Heroes
Bonus versus Heroes stat has been increased by 15% for Warlord and Fighter Heroes
Bonus versus Heroes stat has been increased by 20% for Defender Heroes
Harpies’ missile damage has been reduced by 23
Added +30% battle speed increase to the Strafe (Speed) specialisation
Reduced Shield Block Chance of Renowned Swordsmen from 75% to 65%
Battle maps
Added additional tier 1 and tier 2 minor settlement battle maps to custom battle
UI/UX Improvements
Fixed the poses and cameras of fighter type Heroes in the character information panel so they are no longer as obstructed by the larger shields
Now temple effects are organised in a consistent manner (all shared temple effects are displayed on top, while the differing temple effects are displayed on the bottom of the building UI)
Improved layout of Hero portraits in the Event Messages list
Certain low priority event messages have been disabled from opening automatically when received (they still appear in the feed) to reduce the amount of information triggered when beginning a new turn
Changed the Happiness icon to better match the rest of the iconography
Attitude to Faction/Relations icons have been updated to use the main Diplomacy icon (sword/scroll) for better consistency
Updated the Battering Ram icon to look more like, well, a battering ram
Updated places where the icon that represents the Siege action as a whole (e.g. the Continue Siege button) to use the general Siege icon instead of an icon that represents a particular siege machine
New mood icons for Helen, My Love mechanic that actually represent Helen
Updated Recruit button to use the latest ornamented button in the Recruitment panel
Update action buttons to use the latest ornamented button in the Settlement Captured panel
Polished 31 building icons to be more readable and visually consistent with the overall UI aesthetic
Updated layout of Hero mount options in custom battle
Changed the Hero and agent event icons in the Events dropdown from rectangular portraits to circular ones
Added a locked state for unavailable siege machines in the pre-battle screen
Kill counter no longer spills out of its unit card in the post-battle screen
Updated parchment texture to be brighter and match the rest of the parchment in the UI of the Antagonist
Updated the Gorgon porthole to be properly centered
The Supply Lines icon will now be shown in the Army panel when an army is selected as well as in the Hero panel. The tooltip has also been updated to include information on how many resources will be saved per turn if the army is disbanded. For armies controlled by faction leaders, an additional message will be shown to inform the player that those armies cannot be disbanded
The position of the Overlays panel has been moved to the left side of the screen to avoid overlap with the dropdown lists for events, factions, armies, etc., which are useful to look at while in Strategic Map View
A button has been added that allows the player to hide or show the Overlay panel with a single click
The Frontend News component in the main menu shows an error message if an error is encountered upon interacting with a news item
UI scaling will be set to 150% when a resolution above and including 1440p is used and 130% if it is ultra-wide