Na, itt van egy lista hogy kb mit fog tudni a Kreed motorja:(még változhat)
-Should work with any Direct3D 8-compliant card with GPU. Gains the best performance with 6th-generation GPUs (GeForce3 and so on).
-Screen resolutions up to 1600x1200x32bpp
-Texture resolution up to 1024x1024 pixels.
-Two or three rendering passes (depending on the card capabilities), up to four texture stages in a pass.
-Projective textures.
-Models appear to be smooth due to per-pixel lighting.
-EMBM (environmental bump-mapping) is used to render high-realistic liquids.
-Multireflection mirroring surfaces.
-Particle system.
-Volumetric and layered fog.
-Dual-texture shadow mapping technique for dynamic lights. Handles self-shadowing.
-Realistic light maps.
-Rendering engine heavily relies on hardware pixel/vertex shader implementation due to intensive usage of both.
-Character skeleton animation.
-Detailed in-game models.
-Procedural textures.
-Dynamic level-of-detail support for models.
-Weather effects.
-Indoor and outdoor environment.
-Portals.
-Realistic physics and ballistics. Some projectiles ricochet when hitting the level geometry while some others produce splash damage.
-Script-based design that allows the level designer to enhance basic capabilities.
-Efficient object interaction.
-Multiplayer is supported over the TCP/IP protocol. Engine takes an advantage of client/server architecture, which allows huge amount of players to be in session simultaneously.
-3D sound effects. Engine supports both EAX and A3D.
-Main engine cooperates with the audio engine in order to match the audio environment with the current game situation