Date: 3/13/2001 Time: 22.17
BENCHMARK SETTINGS:
Display Resolution: 1024 x 768 - 16 bpp
Music: OFF
Sound FX: OFF
SCENE DETAILS:
Scene 1: INTRO Keywords: Low Polygon Count, Blending, Fill Rate
3752 frames rendered in 46 secs. Average FPS: 80
Scene 2: WAVER FPU, Med Polygon Count, Particles, Motion Blur
2492 frames rendered in 46 secs. Average FPS: 54
Scene 3: FACESCAPE Keywords: High Polygon Count, FPU
4969 frames rendered in 86 secs. Average FPS: 57
Scene 4: LOGO Keywords: Frame rate locked at 40, Fill Rate
400 frames rendered in 9 secs. Average FPS: 44
Scene 5: CRYPT Keywords: Med Polygon Count, 3-Pass Emboss Bump Mapping
10884 frames rendered in 95 secs. Average FPS: 114
Scene 6: SHIP Keywords: High Polygon Count, Fill Rate, VRAM
6213 frames rendered in 62 secs. Average FPS: 99
Scene 7: CUBESHOW Keywords: FPU, Med Polygon Count, Fill Rate
2439 frames rendered in 63 secs. Average FPS: 38
Scene 8: WATER Keywords: VRAM, FPU, Med Polygon Count
1893 frames rendered in 53 secs. Average FPS: 35
Scene 9: FALL Keywords: VRAM, Fill Rate, Particles
3305 frames rendered in 57 secs. Average FPS: 57
Scene 10: LASERSHOW Keywords: VRAM, Fill Rate
2590 frames rendered in 54 secs. Average FPS: 47
Scene 11: SKY(*) Keywords: VRAM, Fill Rate, Blending
649 frames rendered in 0 secs. Average FPS:
FINAL RESULT: 3083 XS MARKS
Scenes marked with (*) do not influence final result.
*******************
*******************
*** END OF FILE ***
*******************
*******************