Date: 3/11/2001 Time: 19.29
BENCHMARK SETTINGS:
Display Resolution: 1024 x 768 - 32 bpp
Music: OFF
Sound FX: OFF
SCENE DETAILS:
Scene 1: INTRO Keywords: Low Polygon Count, Blending, Fill Rate
2662 frames rendered in 46 secs. Average FPS: 57
Scene 2: WAVER FPU, Med Polygon Count, Particles, Motion Blur
2494 frames rendered in 46 secs. Average FPS: 54
Scene 3: FACESCAPE Keywords: High Polygon Count, FPU
4550 frames rendered in 86 secs. Average FPS: 52
Scene 4: LOGO Keywords: Frame rate locked at 40, Fill Rate
400 frames rendered in 12 secs. Average FPS: 33
Scene 5: CRYPT Keywords: Med Polygon Count, 3-Pass Emboss Bump Mapping
8510 frames rendered in 95 secs. Average FPS: 89
Scene 6: SHIP Keywords: High Polygon Count, Fill Rate, VRAM
5216 frames rendered in 62 secs. Average FPS: 83
Scene 7: CUBESHOW Keywords: FPU, Med Polygon Count, Fill Rate
1808 frames rendered in 63 secs. Average FPS: 28
Scene 8: WATER Keywords: VRAM, FPU, Med Polygon Count
1952 frames rendered in 53 secs. Average FPS: 36
Scene 9: FALL Keywords: VRAM, Fill Rate, Particles
2307 frames rendered in 57 secs. Average FPS: 40
Scene 10: LASERSHOW Keywords: VRAM, Fill Rate
1827 frames rendered in 54 secs. Average FPS: 33
Scene 11: SKY(*) Keywords: VRAM, Fill Rate, Blending
9471 frames rendered in 217 secs. Average FPS: 43
Scene 12: OUTRO(*) Keywords: Fill Rate, Blending
2036 frames rendered in 45 secs. Average FPS: 44
FINAL RESULT: 2418 XS MARKS
Scenes marked with (*) do not influence final result.
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